The VR allows for widespread use in health care. It helps to gain professional confidence and dexterity for doctors and nurses, increases efficiency in the operation and service of medical equipment, changes the life and health of patients. The VR will find use in the following areas.
The most effective way to acquire skills is to learn by practical experience. The experience in VR is the same for a person's brain as if we were experiencing it in reality.
For this reason, training in VR corresponds to the real operation, allows students / doctors to increase the number of operations performed, as a result increases their certainty in performing operations, reduces the risk of real surgery, speeds up and refines surgical procedures.
The same applies to the training of engineers and technicians in the operation and service of medical equipment.
Doctors' teaching in VR compared to the skills acquired on cadavers. It enables trainers to convey the most loyal experience, create a scenario including unusual situations, and increase practical rememberability of procedures, gain real feedback and identify specific areas needed for further improvement. The ability to "enter the body" and observe the surgical intervention or the effects of the drugs in turn improves the understanding of the practical effect of the treatment.
⦁ training of new surgical procedures of a doctor
⦁ training of robotic operation
⦁ training teamwork for demanding operations
⦁ obtaining certainty in the skills and surgical procedures of young doctors
⦁ increase efficiency in decision-making in crisis situations
⦁ training and streamlining procedures in crisis situations
⦁ adaptation process of new employees
⦁ training of students' surgical procedures
⦁ improving practical skills
⦁ experiencing the consequences of poorly performed operations
⦁ possibility to enter the human body
⦁ visualization of the impact of surgical procedures and drug effects
⦁ manifestations of the disease in the human interior and the effect of treatment
⦁ effective feedback on the level of professional skills
VR is a unique opportunity to transfer a patient to an anxiety-causing environment. VR scenarios are used to overcome fear of heights, flying, water, confined spaces, crowds, etc. The use of VR is also shown in the field of care for people with intellectual disabilities, seniors with dementia, either to improve specific skills or just improve moods by changing the environment. (see Senior pack)
Rehabilitation using VR has been shown to accelerate improvement. VR and scenario variability helps patients to improve and maintain concentration, to perceive exercise as fun, and to maintain a good mood where long-term rehabilitation is concerned, which positively affects overall recovery options.
VR is a powerful marketing tool. A healthy public and caring staff can better understand the condition of the patients, for example what they see and how they perceive the surroundings during a migraine attack, what to expect with a person with Parkinson in common situations.
Pharmaceutical companies use scenarios to educate patients and their surroundings, as a result of the experience there is greater support for the patient by their surroundings and the responsibility and discipline of patients in the treatment itself is increasing.
The use of VR to improve the accuracy and effectiveness of current patient treatment practices will increase in the coming years. Both care providers and patients have enormous opportunities here, which are limited only by our own imagination of how to use new technologies.